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Updated: 20 min 24 sec ago

[Mac] Match SDL2 element order

17 September, 2014 - 23:16
pre style='white-space:pre-wrap;width:81ex'>[Mac] Match SDL2 element order Joystick elements (axes, buttons, hats) are now reported in the same order as SDL2. This fixes potential mismatches in the GamePad configuration database. Additionally, elements are now counted correctly (duplicate elements no longer count towards the total.)/pre>

[Mac] Fixed Joystick Hat calculations

17 September, 2014 - 23:16
pre style='white-space:pre-wrap;width:81ex'>[Mac] Fixed Joystick Hat calculations/pre>

[Mac] Sort joystick elements like SDL2

17 September, 2014 - 23:16
pre style='white-space:pre-wrap;width:81ex'>[Mac] Sort joystick elements like SDL2 GamePad configuration database is now working correctly on Mac./pre>

[Mac] Added CFGetTypeID method

17 September, 2014 - 23:16
pre style='white-space:pre-wrap;width:81ex'>[Mac] Added CFGetTypeID method/pre>

[Mac] Use cookies to match HID joystick elements

17 September, 2014 - 23:16
pre style='white-space:pre-wrap;width:81ex'>[Mac] Use cookies to match HID joystick elements/pre>

[Mac] Fixed joystick Guid calculation

17 September, 2014 - 23:16
pre style='white-space:pre-wrap;width:81ex'>[Mac] Fixed joystick Guid calculation The result now matches the output of SDL2 as well as the entries in the GamePad configuration database./pre>

Merge pull request #161 from thefiddler/win_xinput

17 September, 2014 - 23:14
pre style='white-space:pre-wrap;width:81ex'>Merge pull request #161 from thefiddler/win_xinput [Win] HID-based IJoystickDriver2; improve XInput2 IGamePadDriver/pre>

[Input] Special-case pre-SDL2.0.4 xinput bindings

17 September, 2014 - 21:48
pre style='white-space:pre-wrap;width:81ex'>[Input] Special-case pre-SDL2.0.4 xinput bindings Starting with SDL 2.0.4, its xinput bindings are working correctly. Previous versions would return an invalid zero guid and use incorrect mapping - this has now been fixed./pre>

[Win] Removed unused code

17 September, 2014 - 16:43
pre style='white-space:pre-wrap;width:81ex'>[Win] Removed unused code/pre>

[Win] Fixed XInput y-axis and trigger range

17 September, 2014 - 16:42
pre style='white-space:pre-wrap;width:81ex'>[Win] Fixed XInput y-axis and trigger range/pre>

[Win] Suppressed spurious warning

17 September, 2014 - 16:42
pre style='white-space:pre-wrap;width:81ex'>[Win] Suppressed spurious warning/pre>

Merge pull request #176 from Robmaister/develop

16 September, 2014 - 12:17
pre style='white-space:pre-wrap;width:81ex'>Merge pull request #176 from Robmaister/develop Added Matrix3[d].Add and Matrix4[d].CreateFromRotationMatrix/pre>

[Input] Fixed bitwise test for GamePadAxes

12 September, 2014 - 08:23
pre style='white-space:pre-wrap;width:81ex'>[Input] Fixed bitwise test for GamePadAxes/pre>

[SDL] Correctly byteswap Guid

12 September, 2014 - 06:43
pre style='white-space:pre-wrap;width:81ex'>[SDL] Correctly byteswap Guid Fixes an issue where GamePad Guids would fail to be matched with the Guids in the configuration database./pre>

[Input] Add GamePadCapabilities.IsMapped

12 September, 2014 - 06:42
pre style='white-space:pre-wrap;width:81ex'>[Input] Add GamePadCapabilities.IsMapped/pre>

Changed Matrix4[d].CreateFromRotationMatrix to a new constructor.

11 September, 2014 - 16:33
pre style='white-space:pre-wrap;width:81ex'>Changed Matrix4[d].CreateFromRotationMatrix to a new constructor./pre>

[Input] Fixed button/hat-trigger mapping scale

11 September, 2014 - 10:51
pre style='white-space:pre-wrap;width:81ex'>[Input] Fixed button/hat-trigger mapping scale/pre>

[Input] Added P880 win32 gamepad configuration

11 September, 2014 - 10:51
pre style='white-space:pre-wrap;width:81ex'>[Input] Added P880 win32 gamepad configuration/pre>

[Input] Fixed trigger ToString()

11 September, 2014 - 10:51
pre style='white-space:pre-wrap;width:81ex'>[Input] Fixed trigger ToString()/pre>

[Input] Added missing Back button in ToString()

11 September, 2014 - 10:51
pre style='white-space:pre-wrap;width:81ex'>[Input] Added missing Back button in ToString()/pre>