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Updated: 22 min 59 sec ago

Merge pull request #113 from danzel/develop

7 May, 2014 - 22:51
pre style='white-space:pre-wrap;width:81ex'>Merge pull request #113 from danzel/develop [Platform] Correct spelling in INativeWindow/pre>

Correct spelling in INativeWindow

7 May, 2014 - 22:21
pre style='white-space:pre-wrap;width:81ex'>Correct spelling in INativeWindow/pre>

[GL] Added generic RenderbufferStorage depth-stencil formats

7 May, 2014 - 21:21
pre style='white-space:pre-wrap;width:81ex'>[GL] Added generic RenderbufferStorage depth-stencil formats According to the OpenGL 4.4 specification, RenderbufferStorage accepts both generic and sized depth-stencil formats (DepthComponent and DepthStencil). See sections 9.2.4, 9.2.5 and 9.4./pre>

Merge pull request #111 from thefiddler/sdl_stack_fix

7 May, 2014 - 11:24
pre style='white-space:pre-wrap;width:81ex'>Merge pull request #111 from thefiddler/sdl_stack_fix [SDL] Fixed a stack corruption issue on win32/pre>

[SDL] Avoid CursorVisible = true cursor jump

6 May, 2014 - 07:36
pre style='white-space:pre-wrap;width:81ex'>[SDL] Avoid CursorVisible = true cursor jump/pre>

[SDL] Report mouse in client coordinates

6 May, 2014 - 07:31
pre style='white-space:pre-wrap;width:81ex'>[SDL] Report mouse in client coordinates/pre>

[Examples] Test MouseCursor in GameWindowStates

6 May, 2014 - 07:12
pre style='white-space:pre-wrap;width:81ex'>[Examples] Test MouseCursor in GameWindowStates/pre>

[Mac] Fixed PointTo* calculations

6 May, 2014 - 07:03
pre style='white-space:pre-wrap;width:81ex'>[Mac] Fixed PointTo* calculations On HiDPI displays, the client rectangle is using a pixel-based coordinate system, while the screen is using a point-based coordinate system. PointToClient/PointToScreen now correctly accounts for that./pre>

[SDL] Improved documentation of Event size hack

5 May, 2014 - 13:11
pre style='white-space:pre-wrap;width:81ex'>[SDL] Improved documentation of Event size hack/pre>

[SDL] Fixed a stack corruption issue on win32

5 May, 2014 - 10:46
pre style='white-space:pre-wrap;width:81ex'>[SDL] Fixed a stack corruption issue on win32/pre>

[Examples] Use Key.Enter to capture mouse

1 May, 2014 - 21:56
pre style='white-space:pre-wrap;width:81ex'>[Examples] Use Key.Enter to capture mouse/pre>

[Examples] Fixed cursor hotspot

1 May, 2014 - 20:17
pre style='white-space:pre-wrap;width:81ex'>[Examples] Fixed cursor hotspot/pre>

[Examples] Improved MouseCursor example

1 May, 2014 - 15:03
pre style='white-space:pre-wrap;width:81ex'>[Examples] Improved MouseCursor example/pre>

[Win] Only set MouseCursor in client area

1 May, 2014 - 14:49
pre style='white-space:pre-wrap;width:81ex'>[Win] Only set MouseCursor in client area This is required according to the windows documentation./pre>

[SDL][Win] Destroy custom cursor on Close()

1 May, 2014 - 12:27
pre style='white-space:pre-wrap;width:81ex'>[SDL][Win] Destroy custom cursor on Close() X11 destroys the cursor after setting it and Cocoa uses an autorelease pool, so that should not be necessary there./pre>

[OpenTK] Rearranged MouseCursor parameters

30 April, 2014 - 18:04
pre style='white-space:pre-wrap;width:81ex'>[OpenTK] Rearranged MouseCursor parameters MouseCursor and WindowIcon now match GL.TexImage2D in the way they arrange their parameters. The expected values of each parameter are now documented./pre>

[SDL] Fixed MouseCursor getting stuck after multiple changes

30 April, 2014 - 11:46
pre style='white-space:pre-wrap;width:81ex'>[SDL] Fixed MouseCursor getting stuck after multiple changes/pre>

[SDL] Fixed custom MouseCursor

30 April, 2014 - 11:36
pre style='white-space:pre-wrap;width:81ex'>[SDL] Fixed custom MouseCursor/pre>

[Example] Test custom cursor

30 April, 2014 - 07:06
pre style='white-space:pre-wrap;width:81ex'>[Example] Test custom cursor/pre>

[Mac] Fixed cursor byte order

30 April, 2014 - 07:06
pre style='white-space:pre-wrap;width:81ex'>[Mac] Fixed cursor byte order/pre>