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Updated: 25 min 28 sec ago

Do not commit build timestamp to repository

15 December, 2013 - 11:02
pre style='white-space:pre-wrap;width:81ex'>Do not commit build timestamp to repository/pre>

Generate both build timestamp and version information

15 December, 2013 - 11:01
pre style='white-space:pre-wrap;width:81ex'>Generate both build timestamp and version information/pre>

Delay VisualInfo construction (fixes #17)

14 December, 2013 - 10:54
pre style='white-space:pre-wrap;width:81ex'>Delay VisualInfo construction (fixes #17) In OpenTK 1.1, GraphicsMode queries the platform for a mode id lazily. By delaying VisualInfo selection until the GraphicsContext is constructed we ensure that a concrete GraphicsMode is selected and ready for use./pre>

Copy build artifact to root directory regardless of artifact name

13 December, 2013 - 23:20
pre style='white-space:pre-wrap;width:81ex'>Copy build artifact to root directory regardless of artifact name/pre>

Added release notes for OpenTK

13 December, 2013 - 23:19
pre style='white-space:pre-wrap;width:81ex'>Added release notes for OpenTK/pre>

Added nuget lib directory to gitignore

13 December, 2013 - 23:19
pre style='white-space:pre-wrap;width:81ex'>Added nuget lib directory to gitignore/pre>

Added nuget build target to OpenTK.sln

13 December, 2013 - 09:52
pre style='white-space:pre-wrap;width:81ex'>Added nuget build target to OpenTK.sln/pre>

Added nuget build target

13 December, 2013 - 09:51
pre style='white-space:pre-wrap;width:81ex'>Added nuget build target This will create a nupkg file for OpenTK and copy it to the base directory. Version information is currently hardcoded to 1.1 (this should be fixed.)/pre>

Implemented resolution change workaround on SDL2

12 December, 2013 - 23:07
pre style='white-space:pre-wrap;width:81ex'>Implemented resolution change workaround on SDL2 SDL2 does not support changing display resolutions independently of an SDL window. As a workaround, if the user uses ChangeResolution and then makes a GameWindow fullscreen, we use old-style SDL fullscreen which changes the resolution. If the user makes a GameWindow fullscreen without calling ChangeResolution first, we use the new fullscreen-desktop mode to match the other OpenTK backends./pre>