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Updated: 53 min 37 sec ago

[Input] Do not use a bitfield for hat position

31 January, 2014 - 14:03
pre style='white-space:pre-wrap;width:81ex'>[Input] Do not use a bitfield for hat position Using a bitfield does not save storage space in this case, and also stops pattern matching from working (switch() statement in C# or match … with expressions in F#.)/pre>

[Input] Added JoystickHatState structure

31 January, 2014 - 14:01
pre style='white-space:pre-wrap;width:81ex'>[Input] Added JoystickHatState structure/pre>

[Input] Added structures for joystick hat input

30 January, 2014 - 16:40
pre style='white-space:pre-wrap;width:81ex'>[Input] Added structures for joystick hat input/pre>

[Input] Fixed off-by-one error in internal max axes/buttons

30 January, 2014 - 16:36
pre style='white-space:pre-wrap;width:81ex'>[Input] Fixed off-by-one error in internal max axes/buttons/pre>

[Examples] BindAttribLocation must precede LinkProgram

30 January, 2014 - 10:42
pre style='white-space:pre-wrap;width:81ex'>[Examples] BindAttribLocation must precede LinkProgram/pre>

[Examples] Updated to use 1.1 API

30 January, 2014 - 10:40
pre style='white-space:pre-wrap;width:81ex'>[Examples] Updated to use 1.1 API/pre>

[Input] Implemented axis-button mappings

29 January, 2014 - 09:39
pre style='white-space:pre-wrap;width:81ex'>[Input] Implemented axis-button mappings/pre>

[Input] Added support for JoystickButtons 16-31

29 January, 2014 - 09:28
pre style='white-space:pre-wrap;width:81ex'>[Input] Added support for JoystickButtons 16-31/pre>

Merge remote-tracking branch 'cwassall/develop' into develop

26 January, 2014 - 11:19
pre style='white-space:pre-wrap;width:81ex'>Merge remote-tracking branch 'cwassall/develop' into develop/pre>

[GLControl] Warn when accessing GL properties on non-current context

26 January, 2014 - 10:08
pre style='white-space:pre-wrap;width:81ex'>[GLControl] Warn when accessing GL properties on non-current context/pre>

[GLControl] Use IGraphicsContext.SwapInterval to get/set vsync

26 January, 2014 - 09:39
pre style='white-space:pre-wrap;width:81ex'>[GLControl] Use IGraphicsContext.SwapInterval to get/set vsync This patch fixes warnings related to the deprecated IGraphicsContext.VSync property./pre>

[GLControl] Clarified docs regarding multiple contexts

26 January, 2014 - 09:36
pre style='white-space:pre-wrap;width:81ex'>[GLControl] Clarified docs regarding multiple contexts/pre>

[Input] Corrected GamePadState range to byte [0,255]

25 January, 2014 - 16:05
pre style='white-space:pre-wrap;width:81ex'>[Input] Corrected GamePadState range to byte [0,255]/pre>

Merge branch 'graphicsmode' into develop

22 January, 2014 - 22:32
pre style='white-space:pre-wrap;width:81ex'>Merge branch 'graphicsmode' into develop/pre>

[OpenTK] Don't skip AA modes in RelaxGraphicsMode

22 January, 2014 - 22:25
pre style='white-space:pre-wrap;width:81ex'>[OpenTK] Don't skip AA modes in RelaxGraphicsMode Previously, specifying an odd AA mode (e.g. 5x) would have been relaxed to 0x. Now, it will be correctly relaxed to 4x./pre>

[SDL2] Use RelaxGraphicsMode to find optimal mode

22 January, 2014 - 10:37
pre style='white-space:pre-wrap;width:81ex'>[SDL2] Use RelaxGraphicsMode to find optimal mode For SDL2, RelaxGraphicsMode requires us to clear context attributes between consecutive attempts. This is implemented by calling ClearGLAttributes()./pre>

[Max] Use RelaxGraphicsMode to find optimal mode

22 January, 2014 - 10:03
pre style='white-space:pre-wrap;width:81ex'>[Max] Use RelaxGraphicsMode to find optimal mode/pre>

[Win] Use RelaxGraphicsMode to find optimal mode

22 January, 2014 - 09:49
pre style='white-space:pre-wrap;width:81ex'>[Win] Use RelaxGraphicsMode to find optimal mode/pre>

[OpenTK] Moved RelaxGraphicsMode to Utilities

22 January, 2014 - 09:49
pre style='white-space:pre-wrap;width:81ex'>[OpenTK] Moved RelaxGraphicsMode to Utilities This functionality is useful for all platform backends and is not specific to the X11 backend./pre>

[OpenTK] Allow a GraphicsMode.Buffers value of 0

22 January, 2014 - 09:48
pre style='white-space:pre-wrap;width:81ex'>[OpenTK] Allow a GraphicsMode.Buffers value of 0 0 in this case means “don’t care”./pre>