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Updated: 46 min 55 sec ago

[OpenTK] Clamp max AA level to 64x

22 January, 2014 - 09:35
pre style='white-space:pre-wrap;width:81ex'>[OpenTK] Clamp max AA level to 64x This protects against a potential denial-of-service issue during mode selection, where the platform backend will try to reduce AA level until a supported mode is found./pre>

[OpenTK] Removed unused GraphicsMode field

22 January, 2014 - 09:31
pre style='white-space:pre-wrap;width:81ex'>[OpenTK] Removed unused GraphicsMode field/pre>

[Win] Clear extension list on reload

21 January, 2014 - 08:04
pre style='white-space:pre-wrap;width:81ex'>[Win] Clear extension list on reload/pre>

[Win] Removed WGL delegates in favor of calli

21 January, 2014 - 08:00
pre style='white-space:pre-wrap;width:81ex'>[Win] Removed WGL delegates in favor of calli/pre>

[Win] Implemented calli-based interop for WGL

21 January, 2014 - 08:00
pre style='white-space:pre-wrap;width:81ex'>[Win] Implemented calli-based interop for WGL/pre>

Change original_resolution field to a property

20 January, 2014 - 12:51
pre style='white-space:pre-wrap;width:81ex'>Change original_resolution field to a property As the original_resolution field needs to be accessed from outside the module, it should be an internal property as opposed to an internal field/pre>

Remember DisplayDevice original resolutions

19 January, 2014 - 19:44
pre style='white-space:pre-wrap;width:81ex'>Remember DisplayDevice original resolutions When refreshing the AvailableDevices list, it is important to set the original resolution on any DisplayDevices that were previously available to allow the RestoreResolution() method to work correctly./pre>

[GLControl] Use dummy context in design mode

18 January, 2014 - 17:33
pre style='white-space:pre-wrap;width:81ex'>[GLControl] Use dummy context in design mode Creating a GraphicsContext with null parameters is not a guarantee that we will get a dummy context that does not call any OpenGL functions. We need to explicitly define and construct a dummy context that is safe to use inside the designer. Affects issue #49/pre>

[Win] Fix X1/X2 mouse buttons (fixes issue #27)

16 January, 2014 - 16:16
pre style='white-space:pre-wrap;width:81ex'>[Win] Fix X1/X2 mouse buttons (fixes issue #27)/pre>

Merge branch 'utf8' into develop

16 January, 2014 - 13:38
pre style='white-space:pre-wrap;width:81ex'>Merge branch 'utf8' into develop/pre>

[Examples] Move UTF8 sample to Test folder

16 January, 2014 - 13:37
pre style='white-space:pre-wrap;width:81ex'>[Examples] Move UTF8 sample to Test folder/pre>

Merge branch 'utf8_test' of https://github.com/ganaware/opentk into utf8

16 January, 2014 - 13:33
pre style='white-space:pre-wrap;width:81ex'>Merge branch 'utf8_test' of https://github.com/ganaware/opentk into utf8/pre>

[OpenTK] Use ASCII encoding

16 January, 2014 - 13:32
pre style='white-space:pre-wrap;width:81ex'>[OpenTK] Use ASCII encoding Most OpenGL versions work with single-byte ASCII strings exclusively. OpenGL 4.2 adds UTF8 encoded comments to GLSL shaders. Unfortunately, UTF16 (.Net) to UTF8 conversions will usually modify the length of the resulting byte array. This is not currently possible to implement inside OpenTK, since the binding generator does not know which length parameter corresponds to a string parameter. For this reason, and to maintain compatibility with older OpenGL versions, we perform a destructive UTF16-to-ASCII encoding, which replaces unsupported characters by '?'. This allows multi-byte post-4.2. GLSL shaders to work as expected. If non-destructive round-tripping of strings is required, the user will have to use the IntPtr overload for string parameters and perform the UTF16-to-UTF8 encoding/decoding manually. This need is very unlikely to arise in practice./pre>

Merge branch 'develop' of https://github.com/opentk/opentk into utf8

16 January, 2014 - 10:44
pre style='white-space:pre-wrap;width:81ex'>Merge branch 'develop' of https://github.com/opentk/opentk into utf8/pre>

Merge branch 'develop' into utf8

16 January, 2014 - 10:39
pre style='white-space:pre-wrap;width:81ex'>Merge branch 'develop' into utf8/pre>

shader source with Japanese comment test

16 January, 2014 - 09:27
pre style='white-space:pre-wrap;width:81ex'>shader source with Japanese comment test/pre>

Merge branch 'utf8' into utf8_test

16 January, 2014 - 09:05
pre style='white-space:pre-wrap;width:81ex'>Merge branch 'utf8' into utf8_test/pre>

[Docs] Updated readme file for release

15 January, 2014 - 13:16
pre style='white-space:pre-wrap;width:81ex'>[Docs] Updated readme file for release/pre>

Merge branch 'linux_joystick' into develop

15 January, 2014 - 00:25
pre style='white-space:pre-wrap;width:81ex'>Merge branch 'linux_joystick' into develop/pre>

[OpenTK] Protect against invalid axis/button ids

15 January, 2014 - 00:24
pre style='white-space:pre-wrap;width:81ex'>[OpenTK] Protect against invalid axis/button ids/pre>