GL.TexCoordPointer( 2, TexCoordPointerType.Float, 8 * sizeof( float ), (IntPtr) ( 0 ) );
GL.NormalPointer( NormalPointerType.Float, 8 * sizeof( float ), (IntPtr) ( 2 * sizeof( float ) ) );
GL.VertexPointer( 3, VertexPointerType.Float, 8 * sizeof( float ), (IntPtr) ( 5 * sizeof( float ) ) );