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Home » Introduction

Chapter 8: Advanced Topics

This chapter discusses advanced topics on the interaction of .Net/Mono, OpenGL and OpenAL. It builds on the previous two chapters and a good grasp of C#, OpenGL and OpenAL is assumed.

  • Vertex Cache Optimizations
  • Garbage Collection Performance
  • GC & OpenGL (work in progress)
  • Uniform Buffer Objects (UBO) using the std140 layout specification
‹ Chapter 7: OpenTK.InputupVertex Cache Optimizations ›
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