Chapter 2: OpenTK Classes

Todo:

2. OpenTK Classes
2.1 OpenTK.Input (should make clear how to query and interpret the input devices)
2.2 OpenTK.Math (should make clear for what tasks the types can be used, rather than a full vector math explanation)
2.3 Rendering Context (creation, differences etc)
2.4 OpenTK.Fonts & Timing (Show how to print static text, show how to make a Frame/Sec counter)
2.5 OpenTK.OpenGL (setting up a window, Geometry, Shaders, States, Textures, Viewing etc.)
2.6 OpenTK.OpenAL [75%]


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