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Home » Introduction » Graphics

Geometry

These pages of the book discuss how to define, reference and draw geometric Objects using OpenGL.

Focus is on storing the Geometry directly in Vertex Buffer Objects (VBO), for using Immediate Mode please refer to the red book.

  • 1. The Vertex
  • 2. Geometric Primitive Types
  • 3.a Vertex Buffer Objects
  • 3.b Attribute Offsets and Strides
  • 3.c Vertex Arrays
  • 4. Vertex Array Objects
  • 5. Drawing
  • 5.b Drawing Optimizations
  • 6. OpenTK's procedural objects
‹ Frame Buffer Objects (FBO)up1. The Vertex ›
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