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Home » Introduction » Graphics

Textures

The following pages will describe the concepts of OpenGL Textures, Frame Buffer Objects and Pixel Buffer Objects. These concepts apply equally to OpenGL and OpenGL|ES - differences between the two will be noted in the text or in the example source code.

  • Loading a texture from disk
  • 2D Texture differences
  • BCn Texture Compression
‹ Using an external OpenGL context with OpenTKupLoading a texture from disk ›
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