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OpenTK.Matrix4 Member List

This is the complete list of members for OpenTK.Matrix4, including all inherited members.

Add(Matrix4 left, Matrix4 right)OpenTK.Matrix4static
Add(ref Matrix4 left, ref Matrix4 right, out Matrix4 result)OpenTK.Matrix4static
ClearProjection()OpenTK.Matrix4
ClearRotation()OpenTK.Matrix4
ClearScale()OpenTK.Matrix4
ClearTranslation()OpenTK.Matrix4
Column0OpenTK.Matrix4
Column1OpenTK.Matrix4
Column2OpenTK.Matrix4
Column3OpenTK.Matrix4
CreateFromAxisAngle(Vector3 axis, float angle, out Matrix4 result)OpenTK.Matrix4static
CreateFromAxisAngle(Vector3 axis, float angle)OpenTK.Matrix4static
CreateFromQuaternion(ref Quaternion q, out Matrix4 result)OpenTK.Matrix4static
CreateFromQuaternion(Quaternion q)OpenTK.Matrix4static
CreateOrthographic(float width, float height, float zNear, float zFar, out Matrix4 result)OpenTK.Matrix4static
CreateOrthographic(float width, float height, float zNear, float zFar)OpenTK.Matrix4static
CreateOrthographicOffCenter(float left, float right, float bottom, float top, float zNear, float zFar, out Matrix4 result)OpenTK.Matrix4static
CreateOrthographicOffCenter(float left, float right, float bottom, float top, float zNear, float zFar)OpenTK.Matrix4static
CreatePerspectiveFieldOfView(float fovy, float aspect, float zNear, float zFar, out Matrix4 result)OpenTK.Matrix4static
CreatePerspectiveFieldOfView(float fovy, float aspect, float zNear, float zFar)OpenTK.Matrix4static
CreatePerspectiveOffCenter(float left, float right, float bottom, float top, float zNear, float zFar, out Matrix4 result)OpenTK.Matrix4static
CreatePerspectiveOffCenter(float left, float right, float bottom, float top, float zNear, float zFar)OpenTK.Matrix4static
CreateRotationX(float angle, out Matrix4 result)OpenTK.Matrix4static
CreateRotationX(float angle)OpenTK.Matrix4static
CreateRotationY(float angle, out Matrix4 result)OpenTK.Matrix4static
CreateRotationY(float angle)OpenTK.Matrix4static
CreateRotationZ(float angle, out Matrix4 result)OpenTK.Matrix4static
CreateRotationZ(float angle)OpenTK.Matrix4static
CreateScale(float scale)OpenTK.Matrix4static
CreateScale(Vector3 scale)OpenTK.Matrix4static
CreateScale(float x, float y, float z)OpenTK.Matrix4static
CreateScale(float scale, out Matrix4 result)OpenTK.Matrix4static
CreateScale(ref Vector3 scale, out Matrix4 result)OpenTK.Matrix4static
CreateScale(float x, float y, float z, out Matrix4 result)OpenTK.Matrix4static
CreateTranslation(float x, float y, float z, out Matrix4 result)OpenTK.Matrix4static
CreateTranslation(ref Vector3 vector, out Matrix4 result)OpenTK.Matrix4static
CreateTranslation(float x, float y, float z)OpenTK.Matrix4static
CreateTranslation(Vector3 vector)OpenTK.Matrix4static
DeterminantOpenTK.Matrix4
DiagonalOpenTK.Matrix4
Equals(object obj)OpenTK.Matrix4
Equals(Matrix4 other)OpenTK.Matrix4
ExtractProjection()OpenTK.Matrix4
ExtractRotation(bool row_normalise=true)OpenTK.Matrix4
ExtractScale()OpenTK.Matrix4
ExtractTranslation()OpenTK.Matrix4
Frustum(float left, float right, float bottom, float top, float near, float far)OpenTK.Matrix4static
GetHashCode()OpenTK.Matrix4
IdentityOpenTK.Matrix4static
Invert()OpenTK.Matrix4
Invert(ref Matrix4 mat, out Matrix4 result)OpenTK.Matrix4static
Invert(Matrix4 mat)OpenTK.Matrix4static
Inverted()OpenTK.Matrix4
LookAt(Vector3 eye, Vector3 target, Vector3 up)OpenTK.Matrix4static
LookAt(float eyeX, float eyeY, float eyeZ, float targetX, float targetY, float targetZ, float upX, float upY, float upZ)OpenTK.Matrix4static
M11OpenTK.Matrix4
M12OpenTK.Matrix4
M13OpenTK.Matrix4
M14OpenTK.Matrix4
M21OpenTK.Matrix4
M22OpenTK.Matrix4
M23OpenTK.Matrix4
M24OpenTK.Matrix4
M31OpenTK.Matrix4
M32OpenTK.Matrix4
M33OpenTK.Matrix4
M34OpenTK.Matrix4
M41OpenTK.Matrix4
M42OpenTK.Matrix4
M43OpenTK.Matrix4
M44OpenTK.Matrix4
Matrix4(Vector4 row0, Vector4 row1, Vector4 row2, Vector4 row3)OpenTK.Matrix4
Matrix4(float m00, float m01, float m02, float m03, float m10, float m11, float m12, float m13, float m20, float m21, float m22, float m23, float m30, float m31, float m32, float m33)OpenTK.Matrix4
Mult(Matrix4 left, Matrix4 right)OpenTK.Matrix4static
Mult(ref Matrix4 left, ref Matrix4 right, out Matrix4 result)OpenTK.Matrix4static
Mult(Matrix4 left, float right)OpenTK.Matrix4static
Mult(ref Matrix4 left, float right, out Matrix4 result)OpenTK.Matrix4static
Normalize()OpenTK.Matrix4
Normalized()OpenTK.Matrix4
operator!=(Matrix4 left, Matrix4 right)OpenTK.Matrix4static
operator*(Matrix4 left, Matrix4 right)OpenTK.Matrix4static
operator*(Matrix4 left, float right)OpenTK.Matrix4static
operator+(Matrix4 left, Matrix4 right)OpenTK.Matrix4static
operator-(Matrix4 left, Matrix4 right)OpenTK.Matrix4static
operator==(Matrix4 left, Matrix4 right)OpenTK.Matrix4static
Perspective(float fovy, float aspect, float near, float far)OpenTK.Matrix4static
Rotate(Vector3 axis, float angle)OpenTK.Matrix4static
Rotate(Quaternion q)OpenTK.Matrix4static
RotateX(float angle)OpenTK.Matrix4static
RotateY(float angle)OpenTK.Matrix4static
RotateZ(float angle)OpenTK.Matrix4static
Row0OpenTK.Matrix4
Row1OpenTK.Matrix4
Row2OpenTK.Matrix4
Row3OpenTK.Matrix4
Scale(float scale)OpenTK.Matrix4static
Scale(Vector3 scale)OpenTK.Matrix4static
Scale(float x, float y, float z)OpenTK.Matrix4static
Subtract(Matrix4 left, Matrix4 right)OpenTK.Matrix4static
Subtract(ref Matrix4 left, ref Matrix4 right, out Matrix4 result)OpenTK.Matrix4static
this[int rowIndex, int columnIndex]OpenTK.Matrix4
ToString()OpenTK.Matrix4
TraceOpenTK.Matrix4
Translation(Vector3 trans)OpenTK.Matrix4static
Translation(float x, float y, float z)OpenTK.Matrix4static
Transpose()OpenTK.Matrix4
Transpose(Matrix4 mat)OpenTK.Matrix4static
Transpose(ref Matrix4 mat, out Matrix4 result)OpenTK.Matrix4static
ZeroOpenTK.Matrix4static