Index: Source/Compatibility/Math/Vector4.cs
===================================================================
--- Source/Compatibility/Math/Vector4.cs (revision 2472)
+++ Source/Compatibility/Math/Vector4.cs (working copy)
@@ -104,7 +104,7 @@
/// The x component of the Vector4.
/// The y component of the Vector4.
/// The z component of the Vector4.
- /// The z component of the Vector4.
+ /// The w component of the Vector4.
public Vector4(float x, float y, float z, float w)
{
X = x;
@@ -138,10 +138,10 @@
}
///
- /// Constructs a new Vector4 from the specified Vector3 and W component.
+ /// Constructs a new Vector4 from the specified Vector3 and w component.
///
/// The Vector3 to copy components from.
- /// The W component of the new Vector4.
+ /// The w component of the new Vector4.
public Vector4(Vector3 v, float w)
{
X = v.X;
Index: Source/Compatibility/Math/Vector4d.cs
===================================================================
--- Source/Compatibility/Math/Vector4d.cs (revision 2472)
+++ Source/Compatibility/Math/Vector4d.cs (working copy)
@@ -101,7 +101,7 @@
/// The x component of the Vector4d.
/// The y component of the Vector4d.
/// The z component of the Vector4d.
- /// The z component of the Vector4d.
+ /// The w component of the Vector4d.
public Vector4d(double x, double y, double z, double w)
{
X = x;
@@ -135,10 +135,10 @@
}
///
- /// Constructs a new Vector4d from the specified Vector3d and W component.
+ /// Constructs a new Vector4d from the specified Vector3d and w component.
///
/// The Vector3d to copy components from.
- /// The W component of the new Vector4.
+ /// The w component of the new Vector4.
public Vector4d(Vector3 v, double w)
{
X = v.X;
Index: Source/OpenTK/Math/Vector4.cs
===================================================================
--- Source/OpenTK/Math/Vector4.cs (revision 2472)
+++ Source/OpenTK/Math/Vector4.cs (working copy)
@@ -102,7 +102,7 @@
/// The x component of the Vector4.
/// The y component of the Vector4.
/// The z component of the Vector4.
- /// The z component of the Vector4.
+ /// The w component of the Vector4.
public Vector4(float x, float y, float z, float w)
{
X = x;
@@ -136,10 +136,10 @@
}
///
- /// Constructs a new Vector4 from the specified Vector3 and W component.
+ /// Constructs a new Vector4 from the specified Vector3 and w component.
///
/// The Vector3 to copy components from.
- /// The W component of the new Vector4.
+ /// The w component of the new Vector4.
public Vector4(Vector3 v, float w)
{
X = v.X;
Index: Source/OpenTK/Math/Vector4d.cs
===================================================================
--- Source/OpenTK/Math/Vector4d.cs (revision 2472)
+++ Source/OpenTK/Math/Vector4d.cs (working copy)
@@ -100,7 +100,7 @@
/// The x component of the Vector4d.
/// The y component of the Vector4d.
/// The z component of the Vector4d.
- /// The z component of the Vector4d.
+ /// The w component of the Vector4d.
public Vector4d(double x, double y, double z, double w)
{
X = x;
@@ -134,10 +134,10 @@
}
///
- /// Constructs a new Vector4d from the specified Vector3d and W component.
+ /// Constructs a new Vector4d from the specified Vector3d and w component.
///
/// The Vector3d to copy components from.
- /// The W component of the new Vector4.
+ /// The w component of the new Vector4.
public Vector4d(Vector3 v, double w)
{
X = v.X;