Index: Source/Compatibility/Math/Vector4.cs =================================================================== --- Source/Compatibility/Math/Vector4.cs (revision 2472) +++ Source/Compatibility/Math/Vector4.cs (working copy) @@ -104,7 +104,7 @@ /// The x component of the Vector4. /// The y component of the Vector4. /// The z component of the Vector4. - /// The z component of the Vector4. + /// The w component of the Vector4. public Vector4(float x, float y, float z, float w) { X = x; @@ -138,10 +138,10 @@ } /// - /// Constructs a new Vector4 from the specified Vector3 and W component. + /// Constructs a new Vector4 from the specified Vector3 and w component. /// /// The Vector3 to copy components from. - /// The W component of the new Vector4. + /// The w component of the new Vector4. public Vector4(Vector3 v, float w) { X = v.X; Index: Source/Compatibility/Math/Vector4d.cs =================================================================== --- Source/Compatibility/Math/Vector4d.cs (revision 2472) +++ Source/Compatibility/Math/Vector4d.cs (working copy) @@ -101,7 +101,7 @@ /// The x component of the Vector4d. /// The y component of the Vector4d. /// The z component of the Vector4d. - /// The z component of the Vector4d. + /// The w component of the Vector4d. public Vector4d(double x, double y, double z, double w) { X = x; @@ -135,10 +135,10 @@ } /// - /// Constructs a new Vector4d from the specified Vector3d and W component. + /// Constructs a new Vector4d from the specified Vector3d and w component. /// /// The Vector3d to copy components from. - /// The W component of the new Vector4. + /// The w component of the new Vector4. public Vector4d(Vector3 v, double w) { X = v.X; Index: Source/OpenTK/Math/Vector4.cs =================================================================== --- Source/OpenTK/Math/Vector4.cs (revision 2472) +++ Source/OpenTK/Math/Vector4.cs (working copy) @@ -102,7 +102,7 @@ /// The x component of the Vector4. /// The y component of the Vector4. /// The z component of the Vector4. - /// The z component of the Vector4. + /// The w component of the Vector4. public Vector4(float x, float y, float z, float w) { X = x; @@ -136,10 +136,10 @@ } /// - /// Constructs a new Vector4 from the specified Vector3 and W component. + /// Constructs a new Vector4 from the specified Vector3 and w component. /// /// The Vector3 to copy components from. - /// The W component of the new Vector4. + /// The w component of the new Vector4. public Vector4(Vector3 v, float w) { X = v.X; Index: Source/OpenTK/Math/Vector4d.cs =================================================================== --- Source/OpenTK/Math/Vector4d.cs (revision 2472) +++ Source/OpenTK/Math/Vector4d.cs (working copy) @@ -100,7 +100,7 @@ /// The x component of the Vector4d. /// The y component of the Vector4d. /// The z component of the Vector4d. - /// The z component of the Vector4d. + /// The w component of the Vector4d. public Vector4d(double x, double y, double z, double w) { X = x; @@ -134,10 +134,10 @@ } /// - /// Constructs a new Vector4d from the specified Vector3d and W component. + /// Constructs a new Vector4d from the specified Vector3d and w component. /// /// The Vector3d to copy components from. - /// The W component of the new Vector4. + /// The w component of the new Vector4. public Vector4d(Vector3 v, double w) { X = v.X;