16 TMU's for Fragment Shaders found. (2 required) 32 varying floats between VS and FS allowed. (6 required) 1024 uniform components allowed in Vertex Shader. (6 required) 2048 uniform components allowed in Fragment Shader. (11 required) Vertex Shader compiled without complaint. Fragment Shader failed! Log: (0) : error C0000: syntax error, unexpected $end at token "" (0) : error C0501: type name expected at token "" Linking Program (3) FAILED! Program Log: Fragment info ------------- (0) : error C0000: syntax error, unexpected $end at token "" (0) : error C0501: type name expected at token "" (0) : error C9000: internal corruption, aborting Program registered 0 Attributes. (Should be 4: Pos, UV, Normal, Tangent) Tangent attribute bind location: -1 End of Shader build. GL Error: InvalidOperation