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GL.Rotate not behaving as expected12 years 46 weeks ago
by SirCmpwn
2 years 46 weeks ago
by Inertia
GL.Rotate and GL.GetFloat or GL.GetDouble gives unprecise result55 years 28 weeks ago
by peppebck
5 years 27 weeks ago
by peppebck
GL.ReadPixels() / GrabScreenshot() grabs the backbuffer? How to set to front buffer?24 years 11 weeks ago
by jakesee
4 years 11 weeks ago
by jakesee
GL.ReadPixels with invisible window26 years 1 week ago
by vroad
6 years 1 week ago
by vroad
GL.ReadPixels failure on a certain equipment?22 years 33 weeks ago
by santiagofs
2 years 33 weeks ago
by santiagofs
GL.ReadPixels eats CPU84 years 1 week ago
by Stupid_2D
3 years 50 weeks ago
by Stupid_2D
GL.ReadPixels broken?55 years 46 weeks ago
by Inertia
2 years 18 weeks ago
by rathan001
GL.ReadPixels behaving differently on two PCs?61 year 40 weeks ago
by Mouscavich
1 year 39 weeks ago
by Mouscavich
GL.Lookat mathematics23 years 7 weeks ago
by lid6j86
3 years 7 weeks ago
by lid6j86
gl.glEnable(GL.GL_TEXTURE_RECTANGLE_EXT) 45 years 10 weeks ago
by LikeKT
5 years 10 weeks ago
by the Fiddler
GL.GenerateMipmap(GenerateMipmapTarget.Texture2D)25 years 18 weeks ago
by JTalton
5 years 17 weeks ago
by JTalton
GL.GenBuffers throws null object exception15 years 33 weeks ago
by KlaxXxon
5 years 33 weeks ago
by the Fiddler
GL.GenBuffers hits Invalid Operation Error32 years 36 weeks ago
by LloydP
2 years 36 weeks ago
by LloydP
GL.GenBuffers gives zero22 years 35 weeks ago
by rtbo
2 years 35 weeks ago
by rtbo
GL.Enable(EnableCap.PointSmoot) seems not to work for me42 years 18 weeks ago
by alex_konnen
2 years 18 weeks ago
by alex_konnen
GL.Enable((EnableCap)All.VertexAttribArrayUnifiedNv) and bindless graphics does not seem to work02 years 23 weeks ago
by winterhell
n/a
GL.Enable on runtime34 years 35 weeks ago
by NeoSniperkiller
4 years 32 weeks ago
by c2woody
GL.DrawElements() crashs when using a big array. 15 years 12 weeks ago
by Ricardo.Bueno
5 years 12 weeks ago
by Inertia
GL.DrawElements is never called448 weeks 2 days ago
by alex.pakh
48 weeks 1 day ago
by alex.pakh
GL.DrawElements fails with because of null pointer214 weeks 21 hours ago
by chaoscope
13 weeks 6 days ago
by chaoscope
GL.DrawElements AccessViolationException12 years 22 weeks ago
by Craxic
2 years 22 weeks ago
by Craxic
GL.BufferData<T>() 25 years 22 weeks ago
by iliak
5 years 22 weeks ago
by iliak
GL.BufferData takes an InPtr?21 year 29 weeks ago
by musmuris
1 year 29 weeks ago
by musmuris
GL.BindTexture (and seemingly other functions) does not call underlying OpenGL function1513 weeks 3 days ago
by jamieswhiteshirt
5 days 22 hours ago
by Frassle
GL.Begin disables shader and renders with the fixed pipeline?31 year 24 weeks ago
by winterhell
1 year 24 weeks ago
by winterhell