• Login to post a new forum topic.
 TopicRepliessort iconCreatedLast reply
Detailed Explanation of Loading Textures51 year 36 weeks ago
by Yaminichi
1 year 36 weeks ago
by the Fiddler
3d model loader51 year 37 weeks ago
by febriano
1 year 35 weeks ago
by febriano
Shadow Mapping51 year 39 weeks ago
by Micropro
1 year 38 weeks ago
by the Fiddler
How to dispose off the game window without destroying OpenGL context?51 year 40 weeks ago
by Istrebitel
1 year 40 weeks ago
by the Fiddler
Bitmap-based text with position and size51 year 44 weeks ago
by AbitDeveloper
1 year 40 weeks ago
by Seven
Free memory after change texture52 years 8 weeks ago
by dsimon
2 years 8 weeks ago
by winterhell
Loading .obj models52 years 17 weeks ago
by Memory Leak
2 years 15 weeks ago
by daniklad
Windows.Forms + GL Control based application52 years 33 weeks ago
by jjspierx
2 years 32 weeks ago
by Aestivae
OpenGL/Card limitations52 years 40 weeks ago
by lid6j86
2 years 40 weeks ago
by lid6j86
My first try, render to 2d texture to quad and GLSL52 years 45 weeks ago
by sanchiski
2 years 45 weeks ago
by Snorkel
Up to date example on how to draw a line in a GameWindow?52 years 46 weeks ago
by Xenland
2 years 46 weeks ago
by Xenland
Texture transparency from GDI Bitmap - different display on various systems52 years 49 weeks ago
by sglasby
2 years 49 weeks ago
by Inertia
Frame Buffer Rendering Upside Down...53 years 5 weeks ago
by Chris The Avatar
3 years 5 weeks ago
by Chris The Avatar
dragging the line segment by selecting the vertex53 years 18 weeks ago
by mahantesh
3 years 15 weeks ago
by flopoloco
Texture not rendering on quad across various HW platforms.53 years 22 weeks ago
by mtwallet
3 years 6 weeks ago
by mtwallet
Windows form not displaying graphics53 years 30 weeks ago
by samara
3 years 11 weeks ago
by Ligety
Do you know, how to find out if a DisplayDevice offers "quad buffer" ???53 years 30 weeks ago
by GerhardKauer
3 years 29 weeks ago
by GerhardKauer
Blend Function when rendering to an FBO53 years 36 weeks ago
by james_lohr
3 years 35 weeks ago
by blinsc
[solved] Integration with Microsoft Kinect SDK53 years 39 weeks ago
by igordcard
3 years 28 weeks ago
by igordcard
NVidia Path Rendering Extension Support for OPenTK53 years 40 weeks ago
by OpenTK9
3 years 4 weeks ago
by Bunter
Error with GraphicsContext53 years 42 weeks ago
by trenmost
3 years 41 weeks ago
by trenmost
Import 3ds Max objects53 years 48 weeks ago
by elthef
3 years 47 weeks ago
by migueltk
GameWindow.SwapBuffers() sometimes takes over a second to execute54 years 5 days ago
by Heiko
3 years 49 weeks ago
by Xeethrax
Problem in using glDrawArrays() and glTexImage2D() under C# wrapper.54 years 4 weeks ago
by ppu.spu
4 years 2 weeks ago
by ppu.spu
Texture not displaying...54 years 5 weeks ago
by nlraley
4 years 4 weeks ago
by nlraley