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Problem on Ubuntu 11.10 with libXi and solution22 years 48 weeks ago
by migueltk
2 years 39 weeks ago
by migueltk
call glcontrol1_paint many times spontaneous 12 years 49 weeks ago
by oswa86
2 years 49 weeks ago
by mOfl
Small version issues with OpenTK, OpenGL and Cg32 years 49 weeks ago
by mOfl
2 years 45 weeks ago
by mOfl
"Busy-waiting" thread lock whenever graphic card is working (GL.Finish || SwapBuffers) 100% cpu usage82 years 50 weeks ago
by frontier
2 years 48 weeks ago
by Robmaister
Compiling Trunk in Monodevelop 2.623 years 3 days ago
by rambutan
3 years 3 days ago
by rambutan
Fast inverse square root fix03 years 2 weeks ago
by MikeDSutton
n/a
Implementing Matrix2/Matrix303 years 2 weeks ago
by Robmaister
n/a
Slow rendering 23 years 7 weeks ago
by pooya
3 years 2 weeks ago
by Robmaister
Using interval in between Frame Renders for background processes.13 years 9 weeks ago
by kl_mallory
3 years 8 weeks ago
by the Fiddler
Opentk 1.1373 years 10 weeks ago
by avc81
2 years 29 weeks ago
by thorrablot
Processing Inputs in one thread and doing rendering in another33 years 10 weeks ago
by tksuoran
3 years 10 weeks ago
by the Fiddler
OpenTK on N90033 years 12 weeks ago
by cody
3 years 10 weeks ago
by the Fiddler
GraphicsContext question (solved)13 years 13 weeks ago
by tksuoran
3 years 13 weeks ago
by the Fiddler
Building SVN OpenTK on Ubuntu 10.0413 years 13 weeks ago
by tksuoran
3 years 13 weeks ago
by the Fiddler
Keyboard stack33 years 13 weeks ago
by james_lohr
2 years 7 weeks ago
by FXDD
DDS Loader and the O3TC Format.13 years 13 weeks ago
by kl_mallory
3 years 13 weeks ago
by puklaus
RenderStack C# preview123 years 14 weeks ago
by tksuoran
3 years 13 weeks ago
by tksuoran
GLControl creating OpenGL context during design time43 years 17 weeks ago
by terryhau
3 years 17 weeks ago
by terryhau
More then one GLControls on windows form23 years 22 weeks ago
by Vahag
3 years 22 weeks ago
by Vahag
Easy Ogg playback using DragonOgg53 years 22 weeks ago
by cleak
2 years 4 weeks ago
by james_lohr
Vector3.Mult() - Obsolete - Use static Multiply() method instead93 years 25 weeks ago
by fkj
1 year 47 weeks ago
by Dave
[GLSL] Same shader and different cards, not same rendering ?! (Intel chipset)33 years 25 weeks ago
by Jonathan
3 years 24 weeks ago
by Jonathan
Constant memory allocations.43 years 26 weeks ago
by TomCatFort
3 years 26 weeks ago
by TomCatFort
How to use OpenTK in a commercial product13 years 26 weeks ago
by IDWMaster
3 years 26 weeks ago
by the Fiddler
OpenTK Demo state23 years 27 weeks ago
by migueltk
3 years 27 weeks ago
by migueltk