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The Open Toolkit library 1.1.2

OpenTK 1.1.2 was released on 19 May 2014.

It contains performance and stability improvements and synchronizes the OpenGL and OpenGL ES bindings with the May 2014 Khronos specifications.

Changelog:

  1. New Cocoa backend for Mac OS X, with support for OpenGL 4.x and retina displays. Huge thanks to Ollhax for implementing the backend from scratch, including the necessary Cocoa bindings!
  2. Custom hardware cursors are now supported: INativeWindow.Cursor = new MouseCursor(...)
  3. Up to 2000% improvement in binding loading speed. The exact numbers depend on the operating system and hardware configuration. On a Nvidia 650M GPU and a 2.3GHz processor:
    • Linux: 6.5ms instead of 45ms
    • MacOS: 9.5ms instead of 165ms
    • Win64: 5.9ms instead of 108ms
  4. Up to 1000% improvement in memory consumption. The object graph has been reduced from 9000 to 900 objects, consuming between 185-220KB of memory depending on the platform and hardware configuration.
  5. Support for high-resolution X/Y scrolling on all platforms:
    • OpenTK.Input.MouseState.Scroll.X/Y
  6. Improved mouse input APIs:
    • new INativeWindow.MouseMove, MouseUp, MouseDown and MouseWheel events
    • new OpenTK.Mouse.GetCursorPos() API to retrieve the state of the system cursor
    • all mouse event arguments now carry the current MouseState
  7. Improved keyboard input APIs:
    • support for non-US layouts on Linux/X11
    • all keyboard event arguments now carry the current KeyboardState
    • all keyboard event arguments now report the correct KeyModifiers state
  8. New OpenGL extensions:
    • AMD_gcn_shader
    • AMD_gpu_shader_int64
    • AMD_transform_feedback4
    • EXT_shader_image_load_formatted
    • NV_shader_thread_group
    • NV_shader_thread_shuffle
  9. New OpenGL ES extensions:
    • ARM_shader_framebuffer_fetch
    • ARM_shader_framebuffer_fetch_depth_stencil
    • EXT_shader_pixel_local_storage
    • KHR_blend_equation_advanced
    • OES_sample_shading
    • OES_sample_variables
    • OES_shader_image_atomic
    • OES_shader_multisample_interpolation
    • OES_texture_stencil8
    • OES_texture_storage_multisample_2d_array
  10. Improved OpenGL ES documentation tooltips.
  11. Improved stability when using EGL on Linux and Windows/ANGLE.
  12. Improved stability when using SDL2 on 32bit platforms.
  13. Improved the shutdown sequence on X11.
  14. Fixed a marshaling issue affecting 2d and 3d arrays on Windows/.Net.

OpenTK 1.1.2 is backwards compatible with 1.1.1. Users of previous versions are encouraged to upgrade.

Known issues

The SDL2 backend has a number of limitations compared to the native platform backends. In particular, SDL2 does not support:

  • OpenTK.GLControl. OpenTK will automatically use a native platform backend instead.
  • DisplayDevice.ChangeResolution() without a fullscreen INativeWindow.
  • changing INativeWindow.WindowBorder once a window is created.
  • high-resolution mouse input. Additionally, it is limited to a single keyboard and mouse device.

Help wanted

OpenTK could use your help in any of the following areas:

  • Tutorials for OpenGL 3.x and 4.x. Click here for inspiration
  • New platforms:
    • Native Client (NaCL)
    • Raspberry PI (EGL without X11)
    • Wayland
    • Mir
    • WinRT (via ANGLE)
  • New features:
    • Multitouch
    • Clipboard
    • Input Method Editors (IMEs)
    • USB HID joystick backend (Windows, Linux)

If you encounter a bug or a crash, please report it at https://github.com/opentk/opentk/issues