News - page 9

the Fiddler.'s picture

Workaround for building 0.3.6 on Linux

It has been reported that the Build.sh script referenced in the docs is missing from the source distribution. If you are affected, you can download binaries built with Mono and Net. Both are cross-platform compatible, so you can try either on both Windows and Linux.

It is still possible to build by hand on Linux:


the Fiddler.'s picture

Progress update

So, how is OpenTK development progressing?


the Fiddler.'s picture

New site launched

It was time to move from the forums to a more integrated solution, which will include news, documentation and forums. The old forums are still available here, but you are encouraged to use this site instead.


the Fiddler.'s picture

New release: OpenTK 0.3.6 alpha

After a long long time, a new OpenTK distribution is released to the wild... You'll be happy to know that more than 100 man-hours have gone into writing, debugging, testing, tuning and deploying this release (no kidding!)

What's new:
* Major updates to the binding generator guarantee that all available OpenGL extensions are generated.
* Now uses the very latest OpenGL specs (which include support for shader model 4!)
* Speed increase to all OpenGL function calls.
* Preliminary high-level bindings for Display Lists (DisplayList class), plus a new example that demonstrates its usage.
* Too many bugfixes to recount here!

Visit the project page for downloads.

Where do we go from here? The low-level OpenGL bindings are about 75% complete, and should be close to 90% within the next two releases. Updates to the Context and the Framework classes will probably come next, followed by the high-level bindings and the Timer module. Work on documentation and examples is always going on. These things should be enough for the first stable release (0.4.0) - as for beyond that, we'll see.

Happy coding!