I'm currently using "Display Lists" to optimize my OpenTK application. Everything works fine when I draw standard OpenGL commands.
Now I want to add some text to my "Display List". I've done some tests with TextPrinter and, while I can add it to my "Display List", the translation or scaling before calling my "Display List" doesn't seems to apply and my text always appears at the same position.
Is it possible to add text to a "Display List" on which the current translation/scaling will apply when rendering.