Hi, first of all awesome work guys. I've been waiting for a good GL tool kit for a long while to come to .net/mono and opentk is shaping up to be quite good.
So, I am working on a 3d engine and I am at the state where I want to compile/debug shaders using opentk and I notice I couldn't find the "glGetObjectParameteriv" method to retrieve compile status. I know I get the the shader log using "glGetShaderInfoLog" method, but I was wondering if there was a reason "glGetObjectParameteriv" was not there, or is it using a different name?
Anyways, awesome work!
PS: In the future, once I am confortable with its stability I'll release a Collada parser I built for my engine, I can currently load all scene and geometry from a collada file and I've been testing it with google sketchup. Still needs work on the material and shader side. Anyone else working on something similar?