I'm looking at OpenTK as a possible friendlier alternative to Tao. I've been looking at the GameWindow and KeyboardDevice classes, but I see no way to capture unicode keyboard input in the same way that I can using Winforms or SDL. Am I missing something, or is there no such feature? I'd really like to use GameWindow if at all possible because it supports some features that SDL does not.
If there is no such feature then perhaps I will just stick with my current Tao.Sdl implementation for windowing/input and use OpenTK for OpenGL/OpenAL. (No reason this shouldn't work right?)