I have a large scene I'd like to print with high-resolutions. I experimented rasterizing tile on a large bitmap but at 1200 dpi, it's really time consuming and the result is not as good as I want.
I tried to use the painter's algorithm and I achieve good result except some face are not sort correctly. Do you know of any C# library that do perfect "depth sorting" ? Also, since my scene is pretty large, it draws way too much polygons and when printed on a PDF file, it takes some time to redraw.
What I want is a 100-percent accurate vectorial representation of a 3D view with the minimum polygon possible of a large scene with the minimum time (couple of seconds max.).
Is anybody aware of any library or program out there that do this kind of stuff ?