kvark's picture

[GL,Math] let GL.Uniform4 support Quaternion

Project:The Open Toolkit library
Version:0.9.9-1
Component:Code
Category:feature request
Priority:normal
Assigned:Unassigned
Status:closed
Description

It would be nice to support Quaternion passed to Uniform4 like it supports Vector4 at the moment. I'd prefer the order of components to be the following: X,Y,Z,W as this corresponds to GLSL vector component order perfectly.


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the Fiddler's picture

#1

Status:open» fixed

Confirmed and fixed in rev. 1997.

the Fiddler's picture

#2

Status:fixed» closed

Closing bugs fixed in 0.9.8-2 and 0.9.9-1.

the Fiddler's picture

#3

Version:0.9.9-0» 0.9.9-1