I was so excited about getting using OpenGL in C# until I read this. In the past I've been using plain C for my OpenGL games (via AllegroGL), and I've managed to get away with 5000+ OpenGL calls per frame even on fairly dated machines.
How much overhead does OpenTK introduce for the recommended calls per frame to be so low?
I appreciate that I tend to use immediate mode excessively, but due to the dynamic nature of my games, attempting to use display lists for most things would introduce a significant amount of additional work.
Thanks in advance,