
TextPrinter is affected by TextureGen* and TextureEnvMode
Posted Sunday, 9 August, 2009 - 18:14 by Anonymous| Project: | The Open Toolkit library |
| Version: | 0.9.8-3 |
| Component: | Code |
| Category: | bug report |
| Priority: | normal |
| Assigned: | the Fiddler |
| Status: | closed |
Jump to:
Description
It fails when I use GL.Enable(EnableCap.TextureGenS); or GL.Enable(EnableCap.TextureGenT); and also glyphs is like quads when i use GL.TexEnv(TextureEnvTarget.TextureEnv, TextureEnvParameter.TextureEnvMode, (int)All.Decal);


Comments
#1
Thank you for the bug report. I can confirm the issue and will commit a fix shortly.
#2
#3
Issue fixed in rev. 2059 of SVN trunk and the 0.9.8 branch.
#4
Its also be affected by GL.Enable(EnableCap.Lighting);
#5
(havent tested myself, but) What about GL.UseProgram(...) ? GL.Disable(EnableCap.RasterizerDiscard) ?
#6
Please file separate bug reports for EnableCap.Lighting and anything else that seems to be affecting the TextPrinter.
#7
Closing issues fixed in 0.9.8-3.