Anonymous's picture

TextPrinter is affected by TextureGen* and TextureEnvMode

Project:The Open Toolkit library
Version:0.9.8-3
Component:Code
Category:bug report
Priority:normal
Assigned:the Fiddler
Status:closed
Description

It fails when I use GL.Enable(EnableCap.TextureGenS); or GL.Enable(EnableCap.TextureGenT); and also glyphs is like quads when i use GL.TexEnv(TextureEnvTarget.TextureEnv, TextureEnvParameter.TextureEnvMode, (int)All.Decal);


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the Fiddler's picture

#1

Assigned to:Anonymous» the Fiddler
Status:open» confirmed

Thank you for the bug report. I can confirm the issue and will commit a fix shortly.

the Fiddler's picture

#2

Title:TextPrinter fail» TextPrinter is affected by TextureGen* and TextureEnvMode
the Fiddler's picture

#3

Status:confirmed» fixed

Issue fixed in rev. 2059 of SVN trunk and the 0.9.8 branch.

GigaLoop's picture

#4

Its also be affected by GL.Enable(EnableCap.Lighting);

martinsm's picture

#5

(havent tested myself, but) What about GL.UseProgram(...) ? GL.Disable(EnableCap.RasterizerDiscard) ?

the Fiddler's picture

#6

Please file separate bug reports for EnableCap.Lighting and anything else that seems to be affecting the TextPrinter.

the Fiddler's picture

#7

Version:0.9.9-1» 0.9.8-3
Status:fixed» closed

Closing issues fixed in 0.9.8-3.