Posted Tuesday, 18 August, 2009 - 23:43 by the Fiddler
At long, long, *long* last!
This opens up a couple of interesting algorithms, e.g. cubemap rendering in one go (for point shadows), better particles, GPU tesselation (although performance is not that good) to name a few.
I'd love to add a geometry shader sample to OpenTK, so please post if you implement anything interesting!
Comments
Re: Catalyst 9.8 and ARB_geometry_shader4
At long, long, *long* last!
This opens up a couple of interesting algorithms, e.g. cubemap rendering in one go (for point shadows), better particles, GPU tesselation (although performance is not that good) to name a few.
I'd love to add a geometry shader sample to OpenTK, so please post if you implement anything interesting!
Re: Catalyst 9.8 and ARB_geometry_shader4
I have made a simple example in the examples framework. I will clean it up and post it here later on :)
Re: Catalyst 9.8 and ARB_geometry_shader4
The ProgramParameter must be called before linking:
attached is the patch. It also contains some typo fixes.
Re: Catalyst 9.8 and ARB_geometry_shader4
hmm, I wanted to reply to the other thead: http://www.opentk.com/node/1117
sorry.