
[Math] add Quaternion scaling (easy)
Posted Friday, 28 August, 2009 - 20:41 by kvark| Project: | The Open Toolkit library |
| Version: | 0.9.9-2b |
| Component: | Code |
| Category: | feature request |
| Priority: | normal |
| Assigned: | Unassigned |
| Status: | closed |
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Description
In order to apply angular velocity to the orientation I need to multiply the quaternion by a scalar. Surprisingly I don't see appropriate methods for this task.
need:
Quaternion::Mult(Single)
Quaternion::op_Multiply(Single,Quaternion)


Comments
#1
Patches welcome. :-)
#2
Yep, I imagine how easy it is. However, I no longer need it, so you can close the issue if think it's not going to be useful.
#3
BTW, it would be nice to have Color4 scaling as well
#4
Fixed in rev. 2249.
#5
Closing issues fixed in 0.9.9-2. Please post a different feature request for Color4.