kvark's picture

[Math] add Quaternion scaling (easy)

Project:The Open Toolkit library
Version:0.9.9-2b
Component:Code
Category:feature request
Priority:normal
Assigned:Unassigned
Status:closed
Description

In order to apply angular velocity to the orientation I need to multiply the quaternion by a scalar. Surprisingly I don't see appropriate methods for this task.
need:
Quaternion::Mult(Single)
Quaternion::op_Multiply(Single,Quaternion)


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the Fiddler's picture

#1

Status:open» confirmed

Patches welcome. :-)

kvark's picture

#2

Yep, I imagine how easy it is. However, I no longer need it, so you can close the issue if think it's not going to be useful.

kvark's picture

#3

BTW, it would be nice to have Color4 scaling as well

the Fiddler's picture

#4

Status:confirmed» fixed

Fixed in rev. 2249.

the Fiddler's picture

#5

Version:0.9.x-dev» 0.9.9-2b
Status:fixed» closed

Closing issues fixed in 0.9.9-2. Please post a different feature request for Color4.