I am using OpenTK in C# to create my application.
I want to rotate the 3D objects not by rotating the modelview matrix but by manipulating the points of the 3D objects.
I cant figure out how to.
The Matrix4 Rotate function in OpenTK.Math is not working for me, whereas GL.Rotate rotates the current matrix.
Tell me how i can rotate the coords of the 3D object itself, what function or class should i use in OpenTK, does OpenTK even provides any such functionality?
Will be greatly thankful.