
GL 3.2 machine
Posted Tuesday, 22 September, 2009 - 15:11 by Inertia inBy dropping fixed-functionality OpenGL lost quite some weight, namely
Evaluators & Vertex Arrays
Feedback & Selection
Immediate mode Vertex conversion
Matrix Control
Lighting
Texture Coordinate Generation, Fog
So what's left is
Vertex Array Control & Primitive Assembly
Clipping, Perspective & Viewport
Rasterization
Per-Fragment Ops
Framebuffer Control
Pixel Conversions
A diagram of what is left is quite compact now and I'd like to add this to the book/manual, but first I'd like to gather some feedback and suggestions. Free your mind.
| Attachment | Size |
|---|---|
| OpenGL machine diagram v2.png | 154.61 KB |


Comments
Re: GL 3.2 machine
Even more coincidences: I asked for a bootleg and Nvidia posted a recording of the presentation from the GPU Technology Conference. Although I feel a little stalked, it is much appreciated! Thank you :)
To stay on topic: I'll probably add a book page using the above image this weekend. Got most of the pipeline described so far, just need to fill in some gaps and add detail.