
Table of Contents / Chapter Layout
Posted Tuesday, 4 December, 2007 - 15:53 by Inertia inQuote from the original news post: http://opentk.sourceforge.net/home/news/manual_concept
Table of Contents:
1. Installation
[Linux, Windows, compilation instructions, starting a new project]
2. A Simple Introduction
[creating a window, drawing shapes, resizing the window, user input]
3. Warming up
[common game-related tasks like framerate independence, text rendering, mode setting, projections/math, loading resources, playing sounds]
4. Putting it all Together
[show how to create a simple game, e.g. 3d pong or something of that calibre]
5. Advanced Topics
[managed/unmanaged resource pools, interop performance, the GC, scripting on .Net]
6. Advanced OpenGL
7. Advanced OpenAL
8. References


Comments
Agreed. This is especially
Agreed. This is especially important, since there are several differences between each of these (e.g. GLControl is much lower level). A chapter on GLContext would also be nice, and how you can use that to make your own window managers.