
Matrix4d wrong value on GL.GetDouble
Posted Thursday, 15 October, 2009 - 14:28 by Anonymous| Project: | The Open Toolkit library |
| Version: | 0.9.9-3 |
| Component: | Code |
| Category: | bug report |
| Priority: | normal |
| Assigned: | Unassigned |
| Status: | closed |
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Description
version 0.9.92b
//generate illegal value
OpenTK.Matrix4d modelMatrix;
GL.GetDouble(GetPName.ModelviewMatrix, out modelMatrix);
Look like internal filling as float matrix
//normal value
OpenTK.Matrix4 modelMatrix;
GL.GetFloat(GetPName.ModelviewMatrix, out modelMatrix);


Comments
#1
Thanks for catching this, fixed in rev. 2336.
#2
Closing issues fixed in 0.9.9-3.