Anonymous's picture

Matrix4d wrong value on GL.GetDouble

Project:The Open Toolkit library
Version:0.9.9-3
Component:Code
Category:bug report
Priority:normal
Assigned:Unassigned
Status:closed
Description

version 0.9.92b
//generate illegal value
OpenTK.Matrix4d modelMatrix;
GL.GetDouble(GetPName.ModelviewMatrix, out modelMatrix);
Look like internal filling as float matrix
//normal value
OpenTK.Matrix4 modelMatrix;
GL.GetFloat(GetPName.ModelviewMatrix, out modelMatrix);


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the Fiddler's picture

#1

Status:open» fixed

Thanks for catching this, fixed in rev. 2336.

the Fiddler's picture

#2

Version:0.9.9-2b» 0.9.9-3
Status:fixed» closed

Closing issues fixed in 0.9.9-3.