
Debug.Print in Title property
Posted Saturday, 17 October, 2009 - 13:40 by rakkarage| Project: | The Open Toolkit library |
| Version: | 0.9.9-3 |
| Component: | Code |
| Category: | bug report |
| Priority: | normal |
| Assigned: | Unassigned |
| Status: | closed |
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Description
WinGLNative.cs @ 779
in: public string Title set
you display the title of the window using Debug.Print... however the Title that is being printed is not the same as the one coming in the value parameter, it always prints an empty string, it actually calls get from set? should work if set is complete which it is... but just using value would be a lot easier i guess
thanks


Comments
#1
is this specific Debug.Print even needed?
i am updating the fps to the the title bar and getting so many "Window 3083980 title changed to ''." messages i cant see my own Debug.Prints
thanks
#2
Actually, there's no reason to print the new title at all, if the GetWindowText/SetWindowText function succeeds (this was a bit of debugging code left from when I was hunting some unicode bugs).
Fixed in rev. 2341.
#3
Closing issues fixed in 0.9.9-3.