|Project:||The Open Toolkit library|
When I used a command --- GL.ShaderSource --- which receives a shader code including 2byte character , Program crashed .
Error Message is below .
The data area passed to a system call is too small.
I did some experiments .
- I used a shader GUI , "RenderMonkey" and "Shader Maker" , and I wrote some shaders including 2 byte character . There was no problem .
- I tried adding some 2byte char comment into the shader in OpenTK.Examples - OpenGL - 3.0 - HelloGL3.cs (0.9.9-3) . the crash appeared .