|Project:||The Open Toolkit library |
|Category:||bug report |
GameWindow starts with its center at (0, 0). This is because the (newly-independent)
bounds are not defined. The
bounds parameter in the
DisplayDevice constructor introduced in revision 2461 was not used, so I made use of it. I know this patch basically restores the previous behavior of
DisplayDevice.Bounds but is necessary for those who wish to use the latest builds. Please delete this issue if it was inappropriate.