Hi, I wonder why after running my game, both core processor are maximum used. How this can be solved? OpenTK1.0 b2
Do you mean that both processors are maxed out while the game is running or after exiting the game?
In the first case, you can reduce CPU usage by enabling vsync or adding a call to System.Threading.Thread.Sleep(1) after SwapBuffers(). In the second case, this might indicate a bug that is not allowing your game to exit correctly.
Both processors are maxed out while the game is running.
I am trying enabling vsync, but nothing effect. Thread.Sleep(1) same effect, but when use Thread.Sleep(10), then it's "ok" .hm
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