hackulator's picture

GameWindow.Joysticks doesn't work


I'm trying to get the state of a Gamepad by using the GameWindow.Joysticks collection.

Joysticks.Count is 1 when the Gamepad is plugged in but the axes of Joysticks[0] are always 0.0 and the buttons are always unpressed.

Do I have to initialize the Joystick before I can use it?

I have WinXP, OpenTK 1.0 beta 2 and .NET Framework 3.5.

Here is a short code snippet:

protected override void OnUpdateFrame(FrameEventArgs e)
	// Exit Game
	if (this.Keyboard[Key.Escape])   // the keyboard works as expected
	// Gamepad
	if (this.Joysticks.Count > 0)
		this.Title = this.Joysticks[0].Axis[0].ToString();   // Title will always be "0". The same for the other axes.

Thanks in advance.


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emacinnes's picture

I'm seeing this issue as well, using an XBox 360 controller in Windows 7 64 bit. In addition, the events for Pressed, ButtonUp/ButtonDown are never fired.