I wanted to switch to using Opengl 3, to learn modern graphics programming, in C#. Since the otherwise fine Tao library seems not to be supported any more and has no new bindings, I attempted using OpenTK. Unfortunately, the example code provided with the library does not run smoothly on my Windows XP machine with a Radeon 4800 series card. In fact, this happens for all of the demos that have an animation.
I have two questions.
1. How do you make the rendering hiccups disappear. It can't be from GC, and should really just work. In fact, it should draw at 10000 FPS.
2. Is there a well maintained direct binding to OpenGL in the spirit of Tao that I could use instead?