The forums have been quiet... Maybe it's just a testament of how easy it is to use OpenTK.
I would like to hear or actually see what people are working on. Post you development screen shots in this thread.
Posted Wednesday, 27 January, 2010 - 16:38 by nythrix
It's true. No big traffic for about a month now.
This last summer shot shows what happens when you're playing with raytracing and you happen to overshoot the FOV by entering degrees where radians are expected. Note that there are only two cubes on scene...
I wonder, how would a more complex scene look like.
Comments
Re: Post Your Development Screen Shots
It's true. No big traffic for about a month now.
This last summer shot shows what happens when you're playing with raytracing and you happen to overshoot the FOV by entering degrees where radians are expected. Note that there are only two cubes on scene...
I wonder, how would a more complex scene look like.
Re: Post Your Development Screen Shots
Re: Post Your Development Screen Shots
That's to got be the most relaxing thing I've seen around here :D
A beach bar wouldn't hurt though...
Re: Post Your Development Screen Shots
Well, I posted it in my blog entry, but since there's a thread now, I'll post it here as well:

Blog entry: Simple Mandelbrot/Julia zoomer.
Re: Post Your Development Screen Shots
Well, thanks ATI driver developers for that (I've been staring at this error for 2 months already).
Re: Post Your Development Screen Shots
A screenshot of the current state of my engine rendered by opentk :).
The island shown is Tenerife, Grand Canary, with real data.
Re: Post Your Development Screen Shots
A clone of Eye of the Beholder

Re: Post Your Development Screen Shots
This is not done with OpenTK though (I wish, C++ is painful). :/
Re: Post Your Development Screen Shots
RPG. Coding focus is on procedural generation of the world. Running with AgateLib/OpenTK on Mac OS X.
Re: Post Your Development Screen Shots
Amazing pics, well done guys! :)