The forums have been quiet... Maybe it's just a testament of how easy it is to use OpenTK.
I would like to hear or actually see what people are working on. Post you development screen shots in this thread.
Posted Sunday, 14 February, 2010 - 16:11 by Snorkel
@flopoloco
Intel Core 2 Duo 2.0 GHz , Nvidia Geforce Go 7900 GTX 512 Mb , 2.5 GB ram
Keep in mind that I draw 50 fullscreen quads with an expensive shader with multiple render targets attached and draw the geometry twice. So lots of room for optimization :-)
Posted Sunday, 14 February, 2010 - 18:14 by LogicalError
Here's a youtube from a virtual texture implementation that I made using openTK, although I haven't had time to work on it for a while now.
All the texels you see here are unique, even though the source material that I used isn't unique per texel.
Comments
Re: Post Your Development Screen Shots
The clouds are wonderful!
Re: Post Your Development Screen Shots
Great to see what people are working on. Thanks for sharing your screen shots.
Re: Post Your Development Screen Shots
Some sort of bloom:

Directional light test:

Still need to add normal-mapping and point lights :-)
Re: Post Your Development Screen Shots
Yeah! This is great stuff! =)
Re: Post Your Development Screen Shots
Playing with shadow mapping.

Re: Post Your Development Screen Shots
Got normal mapping and point lights working :-)

(This shot ran at 11 fps , but with ~10 lights is runs fine.)
Re: Post Your Development Screen Shots
Snorkel, what are your PC specs?
(CPU + Graphics Card + Ram)
Other than that, it's totally impressive!
Re: Post Your Development Screen Shots
@flopoloco
Intel Core 2 Duo 2.0 GHz , Nvidia Geforce Go 7900 GTX 512 Mb , 2.5 GB ram
Keep in mind that I draw 50 fullscreen quads with an expensive shader with multiple render targets attached and draw the geometry twice. So lots of room for optimization :-)
Re: Post Your Development Screen Shots
I'm experimenting with procedural landscapes. The next pic shows a part of my 1024*1024 grid. (No optimizations, scaling, etc. yet)
Re: Post Your Development Screen Shots
Here's a youtube from a virtual texture implementation that I made using openTK, although I haven't had time to work on it for a while now.
All the texels you see here are unique, even though the source material that I used isn't unique per texel.