
Add support for OpenGL 4.0 tokens
Posted Thursday, 11 March, 2010 - 15:36 by the Fiddler| Project: | The Open Toolkit library |
| Version: | 1.1-dev |
| Component: | Code |
| Category: | task |
| Priority: | normal |
| Assigned: | Unassigned |
| Status: | open |
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Description
The first step is to update gl.spec, enum.spec and enumext.spec with the versions found in http://opengl.org/registry. (Care should be taken with enumext.spec, as the last few hundred lines are custom).
The second step is to collect the new enum tokens into actual .Net enums and update gloverrides.xml to make the generated bindings use those new enums. This part requires help by the community: for each new 4.0 method, we need to identify which parameters it can take (using the PDF spec) and suggest a good name for the new enum.
Anyone willing to help, please make a post below.


Comments
#1
GL_ARB_texture_query_lod (GLSL only)
http://www.opengl.org/registry/specs/ARB/texture_query_lod.txt
#1788: [GL 4.0] Draw Buffers Blend
#1789: [GL 4.0] Draw Indirect
#1791: [GL 4.0] GPU Shader 5
#1792: [GL 4.0] GPU Shader fp64
#1793: [GL 4.0] Sample Shading
#1794: [GL 4.0] Shader Subroutine
#1795: [GL 4.0] Tessellation Shader
GL_ARB_texture_buffer_object_rgb32 (The enum PixelInternalFormat already contains these)
http://www.opengl.org/registry/specs/ARB/texture_buffer_object_rgb32.txt
#1796: [GL 4.0] Texture Cube Map Array
#1797: [GL 4.0] Texture Gather
#1798: [GL 4.0] Transform Feedback 2
#1799: [GL 4.0] Transform Feedback 3
#2