
Add support for OpenGL 3.3 tokens
Posted Thursday, 11 March, 2010 - 15:41 by the Fiddler| Project: | The Open Toolkit library |
| Version: | 1.1-dev |
| Component: | Code |
| Category: | task |
| Priority: | normal |
| Assigned: | Unassigned |
| Status: | open |
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Description
This task overlaps with #1628: Add support for OpenGL 4.0 tokens.
The first step is to update gl.spec, enum.spec and enumext.spec with the versions found in http://opengl.org/registry. (Care should be taken with enumext.spec, as the last few hundred lines are custom).
The second step is to collect the new enum tokens into actual .Net enums and update gloverrides.xml to make the generated bindings use those new enums. This part requires help by the community: for each new 3.3 method, we need to identify which parameters it can take (using the PDF spec) and suggest a good name for the new enum.
Anyone willing to help, please make a post below.


Comments
#1
GL_ARB_shader_bit_encoding (GLSL only)
http://www.opengl.org/registry/specs/ARB/shader_bit_encoding.txt
#1781: [GL3.3] Blend Func Extended
GL_ARB_explicit_attrib_location (no additions, see blend_func_extended)
http://www.opengl.org/registry/specs/ARB/explicit_attrib_location.txt
#1778: [GL3.3] Occlusion Query 2
#1779: [GL3.3] Sampler Objects
#1782: [GL3.3] Texture Rgb10 A2ui
#1783: [GL3.3] Texture Swizzle
#1784: [GL3.3] Timer Query
#1785: [GL3.3] Instanced Arrays
#1786: [GL3.3] Vertex Type 2.10.10.10 Reverse
#3