Is there a way to use the GL.XXXXXX calls without a GameWindow or GLControl?
Failing that, is it possible to attach a GameWindow to an existing window (rather than creating a new window)?
Scenario: I'm writing a C# plugin that's handed a window by the host application (this is on Windows XP/Vista). This window is already prepared for OpenGL use, by the host application: pixel format, GL context, all set up and ready to go. C++ OpenGL calls work. C# calls to glXxxxx functions through P/Invoke work. But when I go through the TK bindings, I'm getting a crash.
What am I missing?