
Texcoords are broken
Posted Friday, 12 March, 2010 - 22:58 by Icefox| Project: | Meshomatic |
| Version: | 0.1.2-alpha |
| Component: | Code |
| Category: | bug report |
| Priority: | normal |
| Assigned: | Icefox |
| Status: | fixed |
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Description
At least in the .obj loader, the texcoords result in improper texturing. Haven't tested that on the ms3d loader yet.


Comments
#1
They're fixed now! Work on both MS3D and .obj. The texture loader in the example program loads them upside-down, but that's easy to fix by fiddling a coordinate while drawing.
#2
I suppose 'fixed' is a nicer status than just 'closed'