Icefox's picture

Texcoords are broken

Project:Meshomatic
Version:0.1.2-alpha
Component:Code
Category:bug report
Priority:normal
Assigned:Icefox
Status:fixed
Description

At least in the .obj loader, the texcoords result in improper texturing. Haven't tested that on the ms3d loader yet.


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Icefox's picture

#1

Status:open» closed

They're fixed now! Work on both MS3D and .obj. The texture loader in the example program loads them upside-down, but that's easy to fix by fiddling a coordinate while drawing.

Icefox's picture

#2

Status:closed» fixed

I suppose 'fixed' is a nicer status than just 'closed'