
Automatic shadow mapping in C#
Posted Sunday, 14 March, 2010 - 20:47 by douglas125 inHi all. This is my first of many posts I hope.
So, I've been trying to write an automatic shadow mapper in OpenTK simple to use: just initiate a new stance of GLShadow and call
GLShadow(DrawFunc)
where DrawFunc draws your scene with shadows. I am getting some weird results though, and I can't figure what's going on. I'd appreciate some help and feel free to incorporate the function in some OpenTK.Utils or anything like that.
Later on, I intend to use OpenCL to process the silhouette and produce better results, which I'm also going to share here.
The source project is here:
http://rapidshare.com/files/363370811/GLSL_Teste_v0.22.rar.html
Any help is much appreciated.

