|Project:||The Open Toolkit library|
WindowBorder = WindowBorder.Fixed in the GameWindow constructor or Load event changes window size to 1x1. The reason is that Width and Height have not been updated to contain the correct values yet and are still at their default value of 0 (which is artificially increased to 1 to avoid InvalidValue errors in
GL.Viewport and division-by-zero exceptions).
Issue first reported here: http://www.opentk.com/node/1647