I've been enjoying playing with OpenTK: the enum's for input parameters are particularly sweet.
HOWEVER... I am trying to port some moderately gnarly Java/JOGL code into C# with minimal changes. JOGL exposes a fairly raw-looking interface: input parameters take the form GL.GL_CONSTANT_NAME instead of using cool enum's. Is there some way to gain access to the raw OpenGL bindings while using OpenTK? Is there a different, more basic library I should consider for OpenGL access?
It looks like Tao might do the trick... but their website's down and Wikipedia reports their last update as being two years ago!
Thanks for any advice.