
[Math] Add Quaternion.FromEuler and the constructor taking Vector3
Posted Tuesday, 23 March, 2010 - 13:48 by kvark| Project: | The Open Toolkit library |
| Version: | 1.x-dev |
| Component: | Code |
| Category: | feature request |
| Priority: | normal |
| Assigned: | Unassigned |
| Status: | open |
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Description
Blender represents spatial rotations in Euler angles by default.
It would be nice to have the transformation to Quaternion implemented in OpenTK.


Comments
#1
Example code: http://www.euclideanspace.com/maths/geometry/rotations/conversions/euler...