Hey guys, check out new features of KRI!
That's an old dude, for sure, but the implementation mechanics is much more advanced.
No need for Catalyst 9.10 today, as the content is AVI:
The low-res video is also available:
Still, you can always take a look at the engine sources:
I hope, Mercurial version control will not cause problems for you, will it?
As for new features....
The grand new animation system is described in detail here:
Blender can animate everything in separate float values.
I'm exporting & loading everything it has, converting it to the corresponding data type.
The playing support is a matter of 1 line of user code :)
Deferred rendering is not a first-class KRI citizen, but works pretty well :)
The scene has 3 omni lights (no shadows for now) with different colors. The area of screen for each is calculated dynamically and updated using a special shader (/engine/shader/g/apply*.glsl).