|Project:||The Open Toolkit library|
I'm getting to the bottom of the MacOSX issue on VMWare. It also occurs on Linux (Fedora F10) also through VMWare, the basic problem is that here a 32 bit depth buffer isn't available, only 16 bit, and no AA samples. so the Default values aren't going to make it work here. There are other issues, by hardcoding the display type though I can at least get past this bit.
Icarus Scene Engine. OpenTK-based 3D simulation & games solution:
See Icarus videos on YouTube at: