|Project:||The Open Toolkit library|
Some demo's in the samples stack have a very high CPU usage (Win 7, 64bit - GeForce 9600M GT)
Eg the "Threaded Rendering" in OpenTK examples from the The Open Toolkit Sample Browser indicates 95% CPU usage, just spinning a cube.
The same for "Simple GLControl Game Loop" with CPU usage around 50%.
"Simple GLControl" and "Multiple GLCOntrols" show almost no CPU usage.
"OpenGL 3.0" example from the OpenGL samples also shows very little CPU usage.
What could be causing the high CPU usage? (Multi threading?)
Thanks for looking into this.
1) Macbook Pro, Windows 7 64bit, nVidia GeForce 9600M GT